Six cannot run through the shoes but as long as she keeps pushing through the shoes in a direct route and does not stop, she'll reach the next briefcase fast enough and can climb onto it to safety. When Six makes it past the bucket hanging overhead, the Shoe Monster will begin charging towards her from the upper left corner of the chamber. She must leap onto the first briefcase and then take a running jump towards the next one. This is very loud and the Janitor will notice but there should be ample amount of time for the door to open wide enough for Six to jump down.īy crawling through the vents towards the right, Six will encounter a vast chamber filled with large shoes. Once he gets back to work, Six must grab the lever and insert in its matching socking so they can pull open the trap door. She must sneak towards the back of the room until the Janitor loses interest. Once he does, Six can climb on top of the cage and make her way towards another same gap in the wall to the next room, again alerting the Janitor. The Janitor will search the room for a little and then get back to work. This will require walking on the floorboards which will alert the Janitor, but as long as Six makes no additional sounds, she can keep walking and hide in the open cage. Six can sneak towards the burlap lying next to the cages. The floorboards will creak if Six steps on them, alerting the Janitor of her presence, but some of the burlap has been laid out on the floor which will absorb her footsteps. Here the Janitor is working at a table wrapping corpses of children and placing them on hooks to be sent to the Kitchen. The Janitor has been alerted to Six's presence.īy passing through a small opening in the wall, Six will enter a room filled with rolls of burlap. Once the grid comes down, Six can climb it to reach the floor above and leap to the right above the gap in the floorboards. Once the door is fully open, she must swing towards the right as far as she can then jump and run through the door before it closes again. Six must drag the smallest cage on the ground under that pulley so that she can climb and reach it. Her only escape from this room is through a door that only remains open while somethings tugs on the pulley. To escape, she must charge against her cage towards the left four times which will knock it towards the ground and pop the top off. Six will wake up in her cage as the Janitor drags away The Runaway Kid. Six must swing off the pulley to make it past this door. This will turn out to be a trap as the Janitor will close the cage's door with Six inside. If she keeps walking she'll eventually feed on a piece of meat in a cage. Once at the bottom, Six needs to head left through a ventilation shaft but will shortly after begin experiencing hunger pains again. Before entering it, she needs to pick up the monkey again, and throw it at the button on the inside to go down one floor. Throwing it against the button on the wall will bring up an elevator. There Six will find a toy cymbal monkey than she can pick up. Six can throw objects to press buttons normally out of her reach. She can then unlock the padlock and proceed to the next room. Six cannot jump while holding a key so she must first throw it onto the step and then climb up herself. Six must then grab the key and push her way through the secret door cut in the wall. She can then toss the key onto the ground and jump onto the bed before getting back to ground level. To safely land on the desk where a key is resting, she has to first jump on the next closest dresser, then onto the desk. Climbing it will allow her to reach and climb the dresser drawers and then onto the highest shelf. By dragging a briefcase close enough, she will be able to grab a lever to the right which will reveal a murphy bed. Six needs to climb up the stairs all the way to the top and through the window into a bedroom. Six must jump down carefully to reach the key. Six must traverse through the Lair while avoiding its long-armed resident. The lair is interconnected with the prison, and all floors within are accessible with an elevator. The Janitor appears to reside here, as evident by his room located within the lair. The lair also exhibits different locations such as a room to survey different parts of the ship, a centre where the Janitor wraps up children to be sent to the kitchen on a hook line, a room filled with clocks, and a library with a hanging piano up above.Īdult-sized shoes are dumped into an area where an unseen monster lurks within. This place appears to be the storage section of the Maw, housing several props like furnitures.
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