![]() Most of the time during multiplayer, the unit cap is not a hindrance to strategies and only serves to limit the amount of rendering and calculation your computer needs to perform. When you reach the cap, you will hear an alert "Unit Cap reached" and the count/cap text will become red to let you know that all construction has been paused for new units and buildings. Every building and land/air/naval/experimental unit in your army apart from your ACU and the Illuminate ACU's Rogue Nanites contributes towards this count. They are also the only units known to be manned. ![]() This reference lists Keyboard and Mouse commands separately, divided and ordered by function. The game does not support reassigning keys or commands. This list contain only commands from an unmodified latest offical patch release. Commander Talks Terms of Digital Warfare, ' Supreme Court, Miranda v. ![]() These units provide a commander with an extensible engineering, defense, and assault platform. The Supreme Commander user interface is quite extensive. In multiplayer the Unit Cap is 200 for the Xbox version and 500 or 1000 for PC. There is only one known model of command unit, the Armored Command Unit or ACU (though dialog in the campaign hints at there being other models of command unit). In the campaign the Unit Cap is 250/300 (Xbox 360/PC) except during the first two UEF missions, where the cap starts at 150 and is increased later in the mission to 250, and the last UEF mission where the cap is 200 during the first section of the mission. This table is a list off most of the units in the game, grouped by type, regardless of faction. The Unit Cap is a limit on how many units/buildings you can field at any given time.
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